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The F-22 simulator avionics approximates the Spiral 3 avionics baseline as defined by the F-22 team. Only the unclassified public release displays needed for navigation and tactical engagement are modeled at this time. This includes symbology for the navigation, air-to-air and air-to-ground modes displayed on four color Multi-Function Displays (MFDs), standby flight group and communication pages on the Up-Front Displays (UFDs), and navigation and tactical symbology on the Head-Up Display (HUD).
The aero and propulsion systems use a basic 6-DOF model which is representative of this class of aircraft.
Air-to-air weapons flyouts include low-fidelity AIM-9 and AIM-120 (AMRAAM) missiles using basic physics modeling and unclassified information from public websites. A Head-Up-Display (HUD) plug-in is provided with this entity, which when used with MetaVRTM or other compatible visual scene software will render the F-22 HUD symbology for pilot navigation and weapons engagement.
CBA® provides a rich constructive entity environment which is used to generate SAM sites, ground vehicles, fixed targets and airborne interceptor threats to challenge the F-22 pilot.
The image below depicts the virtual cockpit displays in the air-to-air avionics mode using a touch-screen as an interface.
The cockpit software includes interfaces to F-22 Hands-On Throttle and Stick (HOTAS) controller hardware from WittensteinTM and MSITM.
For this implementation a MetaVR visual scene channel was set up as a SAR map video channel. This represents a future capability to add better air-to-ground sensors and weapons capabilities to this platform. CBA's customization facilities make it perfect for performing this kind of "what if" simulation.
The left MFD shows SAR map generated by MetaVR's VRSGTM.