The U/MH-60 Entity was built originally for Lockheed Martin as a business
development simulator. It is currently deployed in two
The simulator was developed using ZedaSoft's
for Simulation framework and includes the following capabilities:
- General execution framework for entity and virtual world model and GUI components
- Support for Distributed Interactive Simulation (DIS) protocol versions 4 and 6
- Generation of constructive threat and friendly entities include blue and red force surface ships
The MH-60 simulator includes the tactical mission equipment package software
needed to simulate the unclassified public release features of this platform,
- Pilot, Co-pilot and Sensor Operator Station interfaces to any number of stations simultaneously
- Simulated radar system to track and identify surface ships
- IFF system used to identify and classify surface ships
- Support for tactical simulation of Penguin missiles
- Programmable key system available for all operators
Pilot virtual view
Co-Pilot virtual view
Sonar Operator virtual view
DDG-51 Arleigh Burke destroyer CBA Entity and 3D model that supports takeoff/landings.
It can be configured to steam in a staight line, follow a route or stay stationary
Red force cargo ships as threats/targets that can be tracked with radar and engaged with missiles.
Image above depicts damaged state after missile impact.
3D model of the MH-60 includes rotor blade animation as well as 3D missile models and flyouts.