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Frequently Asked Questions
Q. How long has the company been in business?
A. ZedaSoft has been in business since 1999. ZedaSoft personnel have an average of 18 years of experience.
Q. What type of employees does ZedaSoft have?
A. We have aerospace, electrical, mechanical, systems and software engineers, as well as subject matter experts (military pilots) on staff, together providing a first-class team and product to our customers. Most have had secret and above clearances in the past.
Q. Is the vendor a reputable one that would safeguard other company and military data provided to them as if it was there own?
A. ZedaSoft works with top defense contractors as well as directly with the military services, and regularly signs non-disclosure agreements with these organizations. We protect your proprietary documentation with the same diligence with which we protect our own company and information.
Q. Can my company share company and/or military data with the vendor in order to provide as realistic simulator functionality as possible?
A. ZedaSoft is an official US defense contractor with a CAGE code. The USAF, the FAA and our defense contractor customers regularly share with ZedaSoft information required to provide unclassified training and performance testing simulators.
Q. Is the vendor willing and capable of on site support of their delivered systems?
A. ZedaSoft supports a number of simulators for various customers both on site and remotely, and can arrange a support contract to do the same for any customer.
Q. What kind of response time for this can be expected?
A. We can get to any location in the US next day if necessary, and around the world within the week.
Q. Does the vendor have experience in the education and training business?
A. ZedaSoft's simulators are all used for education, training and performance evaluation.
Q. Does the vendor have experience with FAA simulators and regulations related to IFR flying?
A. ZedaSoft works very closely with the FAA, including research simulators that require high fidelity navigation systems to support pilot evaluations of new and existing avionics systems.
Q. Is the software architecture used for simulation and visualization solutions a mature one with fielded simulators already using it?
A. CBA® has been used in the field since 2003, and is stable and reliable. As of June 2010 it is in its second major release, with the third major release in development.
Q. Can the CBA framework be extended easily?
A. CBA can be extended easily to provide new features and functionality. This is one of the ways ZedaSoft can provide such rapid turnaround of highly integrated solutions for our customers.
Q. Are NAVAIDs available that allow precision approaches to runways?
A. ZedaSoft provides ILS and TACAN stations for runways our customers are using, and can customize additional ones as necessary for other facilities over which our customers would like to operate. This service is typically done as part of the sale of simulators. These NAVAIDs allow ILS-based precision approaches to be performed, and also provide the required avionics data to support the proper operation of any Head-Up Displays (HUDs).
Q. Can the host system be synchronized with a visual system to provide smooth motion to the pilot?
A. ZedaSoft's CBA system has been doing this for years, sync'ing to both MetaVRTM and CIGI-based IGs.
Q. Can the system provide a compelling interactive environment for the students related to interacting with other student pilots and using basic weapons? How many different simulators has the system been connected to at one time and how does it function?
A. ZedaSoft's CBA system participates every year in large networked simulation exercises that typically include 50+ simulators with thousands of live, virtual and constructive entities. CBA is known in the industry for its reliability and availability during these exercises.
Q. What types of aircraft are available for the system?
A. F-22A, F-16 B40T6, F-16 B50, MH-60R and MH-60S Helicopters, F-15C, ARH Helicopter, Su-30MKI, Jaguar, F-18C. Coming soon, A-10C, C-130(J).
Q. What types of I/O are available?
A. CBA has plug-ins for Thrustmaster HOTAS Cougar, Wittenstein, and Systran IP-based I/O modules. We have also integrated TERN board I/O systems, InterSense head trackers, speech recognition systems from Adacel, touchscreens, etc.
Q. What database areas of the world are provided with the base product?
A. When our customers do not specify a visual system we typically recommend MetaVRTM's Virtual Reality Scene GeneratorTM (VRSGTM) product. It provides a database of the whole continental US as a standard part of the product.
Q. Is there a path to get high resolution (i.e. 1m or less) imagery of any areas?
A. We have integrated 20cm imagery in the VRSG system for other customers. Our FAA customer has 3 large cities with 1m imagery. Another customer has 1m imagery of Tokyo and Osaka Japan. This, along with the rest of the Japanese Island, was provided and integrated in 3 weeks from go ahead.
Q. Are geo-specific buildings of required airports included and/or available?
A. We can provide geo-specific models of airports and/or areas where our customers would like to operate. For large projects we usually commit to a number of airports with runways and a dozen or so buildings for realism.
Q. Is there a tether mode available that allows the viewing of one's own aircraft from outside the cockpit?
A. A programmable tether mode is available that can support an arbitrary number of offset viewpoints.
Q. What is the update rate of the visual system?
A. MetaVR runs at 60Hz in all ZedaSoft provided simulation systems.
Q. Can the visual system provide a top of frame synchronization signal that the sim host can use to manage the real time loop and prevent any jerkiness?
A. This is exactly how MetaVR and CIGI-based IGs work. ZedaSoft's CBA system has the ability to be timed in a number of different ways including sync'ed to an IG.
Q. How many channels can the system support and stay synchronized?
A. We regularly provide 3 and 4 channel systems with no obvious synchronization problems or loss of performance. Since they are independent, the theoretical limit is most likely a function of network bandwidth. We see no reason why 8 or more channels wouldn't work just as well.
Q. What is a reasonable far clipping plane setting that still allows the visual system to maintain 60Hz?
A. We set the MetaVR system to 150,000 meters (80+ nautical miles), which is important for high flying fighters. Lower settings make the edge of the database visible, and require a fog/visibility setting to hide the edge.