The F-16C simulator is based on a Block 50 avionics baseline. It supports displays and models required for tactical engagements, including symbology for navigation, air-to-air, and air-to-ground modes. The simulator was developed using ZedaSoft's CBA® for Simulation framework, and includes the following capabilities:
Faults, failures, warnings and cautions, and BIT modes are not modeled.
Any function stimulated by virtual switches can also be stimulated by hardware. Thrustmaster HOTAS Cougar or MSITM F-16 grips are typical choices for HOTAS. Other switch hardware can be integrated through CBA's plug-in extensible device I/O application.
The following Hands on Throttle and Stick (HOTAS) functions are mapped:
Throttle Functions
Stick Functions
The aero and propulsion systems use a basic 6-DOF model which is representative of this class of aircraft. Higher fidelity motion models can be integrated if the customer requires it. This usually requires that a separate license be purchased for the flight model software. Bihrle Applied Research's high-fidelity F-16 flight model is one example of a compatible third-party flight model.
The image below shows a section of the F-16 virtual cockpit in the AG master mode. FCR GM DBS2 is shown on the left MFD, and TGP in AG point track is shown on the right MFD. The virtual cockpit uses a touch-screen as an interface.
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